Wednesday, November 2, 2016

Kokua Viewer for OpenSim : Killer Start : Needs a lot of Work

By Avatar JayR Cela

    Let me start off with saying that the newest version of the Kokua is hands down the winner at rezzing stuff within 128 meter viewing distance, but that's where it end's. Anything 256 meter or beyond that is Mesh or Sculptie just seems to bunch up into a flat piece of nothing.

    It is interesting to note that I do not observe this same behavior with the Singularity or FireStorm viewer's, and that's odd, because FS is V3 based, and Singularity is V1 or a SnowGlobe fork.

    I am still waiting to see what Cinders can pull off with the next version of Alchemy, as it's current version seem's to be exhibiting the same problem's as Kokua.

JayR Cela


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