Friday, February 23, 2018

OpenSim and FireStorm Major Mesh Flaw and Lousy Performance with OS 0.9.x for Sim Border Crossings

By Avatar JayR Cela

        I have to make you aware of some major flaws in the latest FireStorm viewer, I do not care for it at all, for one thing it is a over bloated piece of work when it comes to using it in OpenSim 0.9.x or 0.8.3.x releases. The biggest nasty flaw has to deal with disappearing and non rezzable  Mesh Content. I recently have been doing quite a bit of work for avatar Kazuko Youshida  on TheKaz Grid in OS for my Open Sim Power Boat Association ( OSPBA ) regions, after installing FS I suddenly found a number of mesh powerboats were simply gone, and the ones in my inventory would no longer rezz. I also discovered that my junkyard storage area on OSGrid and my personal Sim and OSPBA Var Race course tracks on 3rdRock Grid and the  testing area on OpenSimLife Grid were showing the same problems, luckily an acquaintance I ran into on OSGrid had the answer and sent me a note card titled "Firestorm screwed Open Sim again"

quote :

Affects Firestorm 5.0.11 (53634) rel: Jan 12 2018

Firestorm screwed OpenSim again.    

Take a look around.  You will probably see a bunch of naked avatars (well no complaints there), missing trees, buildings.

How to fix:

Hit:  CONTROL-ALT-SHIFT S     to open debug settings.

in the search box start typing...     FSEnforceStrictObjectCheck
Set to false!

That's it.   The missing mesh should appear in a moment.

    I should have read the FS release notes before installing it, so I have no one to blame but myself, however I rarely read instructions of any kind, and I imagine a lot of other people do not either.

   ( EDIT ) February 23 2018 , :  I had forgot to mention that all of the disappearing Mesh content was due to it being improperly uploaded into OpenSim in the first place. Many thanks to Tampa Powers of Open Sim Virtual for reminding me of this omission.

    Now on to the next issue, cross border sim crossings on a standard 256x256 with high speed vehicles SUCK Big Time with both the 64bit and especially 32bit versions of FireStorm, the later rendering your vehicle to act like a Drunken Jackrabbit hopping, stuttering and flailing about enough to make the vehicle completely unusable, in other words it is a complete waste of your time to even bother trying.
The solution I found to work the best is using the Singularity Viewer, preferably the older last 32bit ones, specifically i686- and / you can find them on BitBucket here :

    The 64 bit versions seem to have a bit of a problem with the stutter problem, but the 32bit ones will give you a relatively smooth and barley noticeable amount of difficulty.

    I would like to close this post by saying that there is nothing wrong with the FireStorm viewer if you are using it for SecondLife. however for OpenSim I consider it to be ill suited, and over bloated with SL specific features that were never intended to function properly on the OS platform.

JayR Cela

P.S. :  It has been a while since my last post, real life and the recent prolonged slow agonizing death of my father was heartbreaking, thankfully he passed away January 19 2018. I am sure he is enjoying himself in Heaven, and no longer suffering.

     I hope to be back in full swing as soon as we straighten out all the legal paperwork.

Saturday, December 2, 2017

Contrary To Popular Belief I am Still Active in OpenSim

By Avatar JayR Cela

     It has been quite a while since my last post, I can make no apology, real life has been a bit on the stressful side lately. I am picking back up where I left off this Fall on The KazGrid; The OSPBA
( Open Sim Power Boat Association ) is still very much alive and well, at least in my mind it is. We have upgraded our Servers, and a number of other things are happening.

    Please bear with me while I gather my thoughts and get back to work.

    Stay tuned.

JayR Cela :_)

Sunday, August 20, 2017

OpenSim : HyperGrid : The OSPBA now Supports Both Physics Engines : ubODE and Bullet

By Avatar JayR Cela

    I don't even know how this happened, however both ubODE and Bullet are up and working. Try it out for yourself at.

JayR Cela :_)

Sunday, August 13, 2017

The OpenSim PowerBoat Association Has Been a Blast getting people interested again

By Avatar JayR Cela

    There are a number of people out there talking again about vehicle physics,

JayR Cela

Thursday, August 10, 2017

The OpenSim Power Boat Association : Things Learned

Hello again anyone reading this.

     The OSPBA has got a bit of attention lately, and it has been a great experience for myself and a few other people, quite a few things about the Physics Engines currently being used ( Bullet and ubODE )have been brought out and into the open.

    For one thing I think we have all learned that there is a good bit of broken Mesh content out there, not that this is all bad, let's face it the Havok Physics Engine pretty much rules the Video Game Industry. Bullet and ubODE are relatively new and have been making progress as expected.

    I doubt if we can go back in time and fix all of the current broken content, that however does not mean it is impossible to move forward and fix the flaws.

JayR Cela :_)

Monday, August 7, 2017

OpenSim HyperGrid : Have you tried the new Linux version of the Alchemy Viewer ?

By Avatar

JayR Cela

     This is a really nice OpenSim viewer, it is very easy to use and is not bogged down with a bunch of unnecessary features that the average user might find to be confusing. From what I have heard the code base is based upon a combination of FireStorm and Singularity, so in my opinion that is really good news, both FS and Sing are excellent, and so is this viewer. There is however 1 major Flaw you can not set the DrawDistance beyond 512 meters. Face Palm here on this one / Haa.haaa an oversight I am sure.

     I am not a Windows user so I have no idea if this flaw is inherent to all 3 versions, Mac, PC, Linux

      I have tried to find a Debug Setting to fix this problem, so far I have not been able to find anything. If someone out there has some insight or a fix, please let the community know, this is a really Kool OpenSim Viewer.

JayR Cela :_)

Sunday, August 6, 2017

OpenSim Hypergrid : Plenty of Opinions Out There, ubODE or Bullet

By Avatar JayR Cela

    I welcome any criticism that comes my way that has to due with the current ubODE and Bullet Physics Engine debate.

    You can say what ya want about me, but at least I have managed to get the Topic back out into the open and being discussed again.

JayR Cela :_)

OpenSim HyperGrid : My Mistake

By Avatar JayR Cela

     Hmmm... I made a mistake the ODE Physics engine does have an official Web Site.

     Let's compare it to this web site.

JayR Cela

Saturday, August 5, 2017

OpenSim HyperGrid: ubODE a Phenomenal Accompleshment

By Avatar JayR Cela

     I have been taking some flack for my support of the Bullet Physics engine recently, so let me set things straight.

      I want something that WORKS


      Do ya get it ?

      I do not want something that breaks a ton of current OpenSim content running around loose and confusing people. I make my apologies to uBIT, ubODE is phenomenal. I think that the OpenSim community owes you so much very due respect for tackling this issue.

JayR Cela :_)

OpenSim HyperGrid : Bullet Physics or ubODE ?

By Avatar JayR Cela

     Look I am getting pissed off at the backlash from several of my recent post's. I am merely stating the fact's as I know them, ubODE is a fantastic physics engine, and rates right up there with the commercial Havok engine. Bullet physics however is a real thing, they have a vast community of developers behind the project,  including NASA.

    As far as I am concerned something that renders tons of current mesh content in OpenSim unusable is a no go there situation.

JayR Cela.